[ UNDERGROUND OPS CHANNEL ]

Trust No One.Hack Everyone.

A fast card game of bluffing, deduction and nerve for 2–4 players.

iPhone · iPad · Android  //  2–4 OPS  //  NO ADS

§ 01 · THE JOB

One card. One move. Read the room.

Each round you hold a single operative. Draw a second, play one, and use its ability to expose, trade or burn out the rest of the crew. Last operative standing, or the one holding the highest card when the network runs dry, banks a mark. First to enough marks cracks the system.

Rounds take a few minutes. Every card you play tells the table something, and every card they play tells you something back.

// MISSION FILE

Crew size
2–4 players
Match
About 10–15 min
The network deck
16 cards · 8 roles
Platforms
iPhone · iPad · Android
Ads · account
None · none

§ 02 · TURN SEQUENCE

Learn it in five minutes.

  1. Draw.

    Pull a second card from the network.

  2. Choose.

    Arm one. The other stays hidden.

  3. Resolve.

    Guess, spy, compare, go dark, reset or swap.

  4. Discard.

    Your play lands face-up in the burn stream, where everyone can read it.

Two ways to take the round Last one standing // OR Highest card when the deck runs dry

First to 7 marks with two players, 5 with three, 4 with four.

§ 03 · 08 ROLES · 16 CARDS

Meet the crew.

Sixteen cards, eight roles, each with a single move.

▸ Tap a card for its rules

  • 01 · HKThe Hacker

    ×5
    Intel

    Name their card. Call it right and they’re out.

  • 02 · INThe Informant

    ×2
    Intel

    Secretly look at another player’s hand.

  • 03 · ENThe Enforcer

    ×2
    Force

    Size up the competition. Lower card is burned.

  • 04 · GHThe Ghost

    ×2
    Defence

    Go dark. Untouchable until your next turn.

  • 05 · FXThe Fixer

    ×2
    Disruption

    Force a reset. Discard and redraw.

  • 06 · NRThe Netrunner

    ×1
    Rare

    Swap data streams. Trade hands.

  • 07 · ARThe Architect

    ×1
    Force

    The mastermind, with exposure risk.

  • 08 · SYThe System

    ×1
    Legendary

    The ultimate prize. The ultimate threat.

§ 04 · FIELD REPORTS

Every play is a tell.

  • A hand holding The System and The Hacker, with the burn stream above

    Call the shot.

    Name their card with the Hacker. Hit, and they're burned.

  • A showdown: The Ghost against The Fixer, and Vex is eliminated

    Showdown.

    Compare hands in secret. The lower card is out.

  • Arming The Ghost before committing the play

    Go dark.

    The Ghost makes you untouchable, and tells everyone you're hiding something.

  • Swap the data.

    The Netrunner trades hands. “Your data, their face.”

  • Eyes off.

    A hand-off screen keeps every hand sealed between turns.

  • Round end: payload secured and a mark awarded to the surviving player

    Crack it.

    First to enough marks walks with the payload.

§ 05 · MISSION SELECT

Three ways in.

Pick yours — the crew's already on the wire.

  • MODE 01

    Local Play

    ONE DEVICE · PASS IT AROUND · 2-4 OPS

    Pass one phone around the table. A hand-off screen keeps every hand private between turns.

    Free
  • MODE 02

    Play with Friends

    EVERY OP ON THEIR OWN DEVICE

    Host a private heist, share a six-character code, and play on your own phones, iPhone and Android together. If someone drops, the heist pauses and waits.

    Join freeHost with a one-time unlock
  • MODE 03

    Tutorial

    LEARN THE PROTOCOL · 5 MIN WALKTHROUGH

    A guided first heist teaches the rules as you play.

    Free

§ 06 · SYSTEM SPECS

Built to be read at a glance.

  • // 01

    Read the table

    • Burn stream: every card played this round, in order.
    • Crew rows: status, marks, burns and protection at a glance.
    • Signal log: a running feed of every move.
    • Probability assist (optional): what's left in the deck.
    • Card reference one tap away, with live counts.
  • // 02

    Track your crew

    • Player dossiers: win rate, times burned, signature card.
    • Recent heists: your last 10 matches.
    • Career totals: top earner, most burned.
    • End-of-match telemetry: streaks, systems dropped.
    • All stats stay on your device.
  • // 03

    Play comfortably

    • Reduced motion
    • Larger text and high contrast
    • Colorblind seat markers
    • Haptics on or off
    • Separate music, effects and ambient volume
    • Fast animations, auto-advance, confirm-before-play
  • // 04

    Feel every play

    • Arcing card flights and cascading flips
    • Glitch transitions and neon particle bursts
    • Bloom glow with subtle chromatic aberration
    • A moody soundtrack over an ambient network hum
    • Haptics tuned per action, down to a heavy thump on elimination

§ 07 · TERMS OF THE JOB

Fair and simple.

No ads. No account. No energy timers.
Pass-and-play and joining online heists are free, forever.
One $2.99 unlock lets you host private online heists for up to three friends, and it's shared with your family on iOS.

  • ADS 00
  • ACCOUNTS 00
  • HOST UNLOCK $2.99 ONCE · USD

§ 08 · DEBRIEF

Questions from the crew.

How many players?

Two to four. Fewer players need more marks to win: 7 with two, 5 with three, 4 with four.

How long is a game?

About 10–15 minutes. Each round takes a few minutes.

Can I play alone?

Heist Protocol is a game for 2–4 people. There are no computer opponents; the guided tutorial lets you learn the rules on your own.

Do we each need a phone?

No. Pass-and-play works on one phone or tablet. If you'd rather play on separate phones, use Play with Friends.

Can iPhone and Android players play together?

Yes. Online heists work across iPhone, iPad and Android.

What does it cost?

The game is free to download and play on one device, and joining an online heist is always free. Hosting online heists is a one-time $2.99 unlock, shared with your family on iOS.

Are there ads or accounts?

No ads, no account and no tracking.

Is there chat or public matchmaking?

No. Online heists are private: friends join with your six-character code. There's no chat.

What if someone's connection drops?

The heist pauses for everyone and their phone reconnects automatically. If the app closes, it offers to rejoin the next time it opens.

Is it accessible?

Reduced motion, larger text, high contrast, colorblind seat markers, adjustable haptics and separate volume controls are all built in.

// END OF BRIEFING

Gather your crew. Pick your moment. Take the job.

> A heist for 2–4 operatives.

HEIST PROTOCOLiPhone · iPad · Android
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